Tasty Grass Shader ist das ultimative prozedurale Framework für Gras und Vegetation. Das Tool nutzt moderne Grafiktechniken wie Compute Shader und Indirect Draw, verwendet keine Gras-Prefabs und ist sehr effizient beim Rendern von Hunderttausenden von Halmen!
SUPPORT & CONTACT
If you encounter any issues or have questions, we are happy to help via:
FEATURES
🌱 Powerful procedural generation
- Scriptable Object-based settings system
- Use any grayscale texture to control the distribution of parameters, such as: height, angle, bending, thickness, and color of grass blades
- Up to four customizable layers of variation
- Several ready-to-use noise textures included.
⚡ Fast and beautiful
- Separated baking and rendering pass at load time for maximum runtime performance.
- Renders hundreds of thousands of blades often under one millisecond on a modern mid-range GPU.
- Control density over distance via template settings and graphics quality settings.
- Support for Multi-Sampling Anti-Aliasing (MSAA) and Alpha-To-Coverage in URP Forward.
- See our Benchmarks here
🌬️ Wind and collision system
- Simple and effective procedural wind.
- Tweakable wind speed, strength and patterns.
- Use sphere colliders to make objects interact with the grass.
🌿 Flexible
- Use custom textures for grass blades.
- Create your own plants and flowers.
- Also usable for ground debris, like fallen leaves and pebbles.
- Slope cutoff control.
🛫 Easy to get started
- 14 presets for grass, flowers and debris included
- Several grass textures included
- 4 wind presets included
⛰️ Support for Unity Terrain
- Grass can be assigned to entire terrain, a single Texture Layer or painted.
- Built-in chunk system for optimal runtime performance on large terrains.
🎲 Support for any Unity Mesh
- Height controllable via vertex color.
- Vertex colors from meshes supported.
- Vertex colors from Polybrush supported.
🕶️ Supports 3D (Forward and Deferred) and VR (Single-Pass Instanced and Multipass)
🧑💻 Hack-friendly
- Support for custom rendering materials.
- Via Amplify Shader Editor.
- Via Shader-Code.
- API for loadscreens.
- Independent use from Unity components supported.
- Endpoints for custom terrain solutions included.
- Internal API fully exposed.
REQUIREMENTS
- Support for Shader-Compile Target 4.5, respectively:
- DirectX 11 feature level 11+
- OpenGL 4.3+
- OpenGL ES 3.1+
- Vulkan
- Metal
- (Incompatible with WebGL)
- Unity 2021.3+
- Universal Rendering Pipeline 12.1+ or High Definition Render Pipeline 12.1+
- Burst 1.6+ Package (included with Unity)
KNOWN ISSUES
- There is no compatibility with lightmaps yet.
- Compatibility with Unity 6 still being evaluated. Tested with 6000.0.22f1, known issues:
- (UI) Grass Painting Tool for the Unity Terrain has slightly overlapping text
- HDRP Support is currently in Beta. Known issues:
- Motion Vectors don’t account for movement by wind.
- VR compatibility with HDRP has not been tested yet.
FURTHER NOTES
The skybox used for the screenshots is not included in the package and is sourced from AllSky – 220+ Sky / Skybox Set.