As a space adventurer stranded in a city of masks and unbreathable fog, you come across the mask of an explorer, whose role you’ll have to play to stay alive and deliver a warning no one wants to hear. How far will you pretend to be someone else to save lives and find a home?

Using a uniquely tangible dialog system, wrestle with your thoughts, find people you can trust and experience how awkward and scary, but also how rewarding, communication can be.

Dialogue options in Misgiven have different emotional weights: depending on your openness to the other person (which can change during conversation), some options can only be said with effort, and some not at all.

Choosing to be vulnerable poses a risk, as some characters will appreciate it, but others might use your honesty against you.



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  • Misgiven wins DCP Award for Best Prototype!

    Misgiven wins DCP Award for Best Prototype!

    An unforgettable evening on Tuesday at Eisbach Studios in Munich – Misgiven wins Young Talent Award: Best Prototype! This award includes 50,000 EUR in funding and national recognition, and we couldn’t be more humbled!

  • Misgiven: Gamescom 2023 Retrospective

    Misgiven: Gamescom 2023 Retrospective

    Gamescom/Indie Arena Booth was a huge success! Lots of folks playing Misgiven‘s demo, lots of insightful feedback acquired, lots of fun hanging out with fellow devs and industry friends, and 4000 new wishlists after being featured in the Indie Arena Booth exclusive stream and associated Steam event! Sieh dir diesen Beitrag auf Instagram an Ein…

  • Misgiven will be @Gamescom

    Misgiven will be @Gamescom

    Between 23-27th August, we are thrilled to announce that we will be attending gamescom, one of the world’s largest gaming events, to showcase an exclusive demo of our first title, Misgiven! Attendees at gamescom will have the opportunity to experience the game firsthand, talk to the devs and walk home with beautiful stickers and cards…

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