NEWS
Between 23-27th August, we are thrilled to announce that we will be attending gamescom, one of the world's largest gaming events, to showcase an exclusive demo of our first title, Misgiven.
Attendees at gamescom will have the opportunity to experience the game firsthand, talk to the devs and walk home with beautiful stickers and cards of the game's artwork.
Our attendance is supported by Gamecity's "Road to" program and by Kreativ-Transfer, with funds from the Federal Government Commissioner for Culture and the Media.
We will be present in the Indie Arena Booth in Hall 10.2 of gamescom, as part of the Gamecity Hamburg delegation which will be showcasing 4 other of its funded games at booth 37.
Looking forward to meeting you there!
OUR PROJECTS
Misgiven a 2D sci-fi adventure about that lump in your throat and how difficult it can be to say certain things.
As a space adventurer stranded in a city of masks and unbreathable fog, you come across the mask of an explorer, whose role you'll have to play to stay alive and deliver a warning no one wants to hear.
Using a uniquely tangible dialog system, wrestle with your thoughts, find people you can trust and experience how awkward and scary, but also how rewarding, communication can be.
Dialogue options in Misgiven have different emotional weights: depending on your openness to the other person (which can change during conversation), some options can only be said with effort, and some not at all. Choosing to be vulnerable poses a risk, as some characters will appreciate it, but others might use your honesty against you.
In a world of masks, your appearance affects how others react to you: Customize your mask by collecting badges from other characters, and unlock holographic mask emotes to alter the tone of your statements and gain access to narrative branches.