Screen Space God Rays is a new Unity asset for efortlessly adding beautiful and resource-efficient lighting to your Unity 2D, 3D and VR projects. Tailor your lights with variable softening, custom shaders, any object as masking renderers, and artifact reduction.
There's even a WebGL demo to test the tool in action.
We developed SSGR specifically for our upcoming game Misgiven, as nothing we could find on the Unity Asset Store met our needs for beautiful, atmospheric lighting with a volumetric look in 2D while staying performant.
Misgiven a 2D sci-fi adventure about that lump in your throat and how difficult it can be to say certain things.
As a space adventurer stranded in a city of masks and unbreathable fog, you come across the mask of an explorer, whose role you'll have to play to stay alive and deliver a warning no one wants to hear.
Using a uniquely tangible dialog system, wrestle with your thoughts, find people you can trust and experience how awkward and scary, but also how rewarding, communication can be.
Dialogue options in Misgiven have different emotional weights: depending on your openness to the other person (which can change during conversation), some options can only be said with effort, and some not at all. Choosing to be vulnerable poses a risk, as some characters will appreciate it, but others might use your honesty against you.
In a world of masks, your appearance affects how others react to you: Customize your mask by collecting badges from other characters, and unlock holographic mask emotes to alter the tone of your statements and gain access to narrative branches.